We got some fresh updates for you, hot off the presses. 🙂
Origins Game Fair
Origins was a blast! The con started off with Edward and I crashing what I assummed to be a very important meeting between Clay and the legendary game designer and force behind Winsome Games, John Bohrer. 🙂
and thanks to our friends at Tabletop Game Cafe we had booth space to exhibit and show off the game on a budget.
At lot of people stopped by to take a look at the first production copy from the factory. It was great to meet you all in person. Sadly, we didn’t yet have enough to sell but we did get a chance to get a few games in with some backers and supporters.
The Capstone Games room was cold, cold, cold so Clef from Punchboard Paradise (@Punchboarders) convinced me to go down to the Origins merch booth and buy a hoodie. He’s a trendsetter, that one. Clef also was kind enough to introduce me to Irish Gauge (which I preordered) and to Navegador (which may be the first rondel-based game I’ve played that I liked). 🙂
My three favorite moments from the show is:
#1 The family that rushed to the booth to buy a copy “while they still could” after checking out the game in the Origins Board Room game library and playing through 2 rounds. That’s like the best compliment that a game designer can get and it really brought a smile to my face to see them later on playing a second time after the exhibit hall closed. 🙂
#2 Dinner with Edward and Jess from Heavy Cardboard at The Pearl in the Short North along side my girlfriend. It was the nicest, low-key, heartwarming, and storytelling experience I’ve had yet with industry folks. It’s great to connect with other creators as people and just laugh and have a good time. Something is telling me, it might become a bit of a tradition. 🙂
#3 The short form interview with Edward, where Emily finally had a chance to talk about art direction and give input on her perspective for helping make this game a reality. Emily has been so pivotal to this project, and unfortunately she doesn’t get all the screen and air time she really deserves. Her passion for creating great games really shows in this interview. Keep an eye out for her on HeavyCardboard.com. (it should be posted in a few days)
Lastly, we were able to meet up with Tommy Hong at Meeple Realty and hand off a production copy of the game, so that he can get started on a wooden insert. Keep an eye out for that one. We should have more news and take pre-orders for that in a few weeks. 🙂
We’re out of money!!!
Well… that’s kind of true. What’s more important is all the important bills have all been paid. We’ve paid our final invoice to Panda and to Quartermaster Logistics. It’s a bit surreal to tell a bank teller you need to wire over 50 grand to someone (and then over 40 grand to someone else, right after that). 🙂
So we’re all paid up at this point! The games are done. They’re being kitted at the factory and loaded on pallets right now. Soon they’ll be on the boat, and not long after — on your doorstep.
It’s the final stretch now!
One last thing…
So… we’ve had it planned for awhile to sport some kick-ass poker chips that match the theme of the game at Gencon in August. When we learned that Roxley was launching their Iron Clay campaign we reached out to them for a bit of a partnership. They’re going to hook us up with chip sets for the show!!! As a backer of the Brass campaign, I can tell you these chips are gorgeous and I absolutely love them. So of course, I backed the Iron Clay Campaign going on right now at the 400 chip Wooden Chest level, and I think you should pick some up too. If you decide to go with the 200 chip set, make sure you also get a sleeve of the $2k chips because it will help a lot during final payouts but otherwise it should be enough for the game. If you play a lot of economic games or think you might want to get into 18xx then the 400 chip set is the way to go.
Check out their campaign by clicking on the image below.
Thank you again for your support and for backing City of the Big Shoulders!
We hope to see you at Gencon!